CrossFire is an online tactical first-person shooter for Microsoft Windowsdeveloped by Smilegate. The game was released in China by Tencent Games, with the company also acting as the exclusive agent service company. The tests for its software bugs were started publicly on April 2008.
The game was the world's top grossing online game of 2014 at 1.5 trillion won (US$1.3 billion), and by 2016, it had grossed $6.8 billion as of 2016, making it one of the highest-grossing video games of all time.[1][2] A film adaptation of the game was announced in October 2015.[3]
Gameplay
CrossFire is a free-to-play first-person shooter that features two mercenarycorporations named the "Black List" and "Global Risk," fighting each other in an epic global conflict. Players assume the role of either a Black List or Global Risk mercenary, joining an online team that must work together to complete objective-based scenarios. With the exception of the Zombie mode and Wave mode, each mode can support a maximum of 16 players, each divided into an 8-man team.
Players will progress and be promoted through various Military Ranks, beginning at trainee, with the highest being Marshall. Players also have the ability to customize their character's equipment and appearance through in-game items.
CrossFire has a free currency which is called Game Points (GP), which are earned through playing and completing matches, buying premium items that grant bonus GP, or fulfilling certain missions. Premium and special items like modified weapons can only be bought using monetary currencies. The content tends to vary from version to version.
Modes
CrossFire features several game modes, each with unique maps and rules.[4]
- Team Deathmatch
- Teams work towards goals, such as first to x many kills, or the team with the most kills.
- Search & Destroy
- Black List's objective is to plant and detonate a C4 charge in a designated spot or kill all of the Global Risk players. Global Risk's objective is to eliminate all Black List players or prevent Black List from planting and detonating the charge within the match's time limit. Players do not respawn. Rounds last up to 3 minutes.
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